Collect
Pull monsters, spells, weapons, resources, and rare chase cards from BlueMoon packs.
About the game
BlueMoon turns familiar RPG language into tactical card play: monsters become threats, skills become engines, Slayer tasks create progression goals, and solo campaign missions give decks a place to prove themselves.
Core loop
Open packs, grow your collection, tune a deck around your favorite combat style, then test it in live matches. Progression matters, but strong sequencing and matchup knowledge decide the arena.
Start playingPull monsters, spells, weapons, resources, and rare chase cards from BlueMoon packs.
Create focused decks around damage styles, skills, prayer pressure, or utility packages.
Queue into browser matches with a real-time board, hand, resource flow, and combat feedback.
Take a standard deck into solo missions across Lumbridge, Draynor Village, Draynor Manor, Wizards Tower, and Al Kharid.
Systems
BlueMoon combines card rarity, deck rules, crafting, skill icons, prayers, spellbooks, equipment requirements, and monster abilities into one connected strategy layer.
Attack, Strength, Defence, Ranged, Magic, Hitpoints, and Prayer give decks distinct identities.
Air, water, earth, fire, curses, bind effects, and utility spells create tactical windows.
Packs, gold, crafting, trading, and collection growth support long-term deck expression.
Standard and larger Clan Wars builds reward different collection plans and card limits.
Campaign encounters use fixed mission decks, first-time rewards, repeat rewards, and location unlocks that push your account forward.
Slayer unlocks through campaign progress, assigns target monsters, tracks kills, and adds campaign-only gear bonuses against your active task.
Solo campaign
The solo campaign gives players a structured way to play when they are not queueing into live duels. Missions currently move through early-world locations including Lumbridge, Draynor Village, Draynor Manor, Wizards Tower, and Al Kharid.
Completing missions can award gold, packs, and mission mega rares, while repeat clears keep the campaign useful after the first win.
Campaign battles ask you to bring a complete Standard deck, so PvE progress still ties back into real collection building.
Wins open new mission paths and let the campaign grow naturally as more regions are added.
Gold, packs, and mission-specific rare pulls give solo play a meaningful account loop.
Slayer skill
Slayer is now part of BlueMoon's PvE layer. After unlocking it through campaign progress, players can receive target assignments based on monsters they have encountered and earn Slayer progress by defeating those targets in campaign battles.
The system also supports Slayer shop items such as task tools and campaign-only damage bonuses, giving PvE-focused players another reason to keep improving their decks.
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Identity
The site and game share the same visual world: moonlit stone, carved boards, parchment cards, metallic UI, and bright rarity moments that make collection pulls feel worth chasing.