Latest updates

What is new in BlueMoon.

Follow live development notes for the browser TCG, including campaign progression, Slayer, card browser improvements, website changes, and balance-facing polish.

Development feed

Recent additions.

These notes focus on player-facing systems that are active or being wired into the public website.

Quality of life

RuneScape-style interface rebuild

The Play client has a new brown-and-gold interface style across the main menu, Global Chat, Collection, Deck Builder, Shop, Pack Opening, and Duel Arena. The new layout makes the game feel more consistent, easier to scan, and closer to the fantasy tabletop look BlueMoon is building toward.

Quality of life

Deck Builder improvements

Deck Builder now opens with a clearer deck selection flow, larger card views, click or drag card adding, and the same search, rarity, type, and sorting filters used in Collection. Players can build and revise decks faster without losing readability.

Quality of life

Duel Arena staking refresh

Duel Arena has been rebuilt with the new interface style for browsing stakes, managing your own stakes, creating offers, and confirming a duel. Staking cards, packs, and gold should now feel cleaner and more deliberate before entering battle.

Campaign

Campaign map and rewards expanded

Campaign Mode now has a clearer parchment map with location thumbnails, locked and unlocked states, mission selection rewards, and deck selection before battle. Players can see where they are going, what they can earn, and which Standard deck they want to bring.

Campaign

More early mission regions

Draynor Village, Wizards Tower, Al Kharid, and Draynor Manor mission designs have been added around area-themed enemy decks and mission reward pools. These locations build out the early campaign path with more PvE variety and more reasons to revisit completed missions.

Balance

Campaign combat tuning

Castle health has been lowered to 60, and Draynor Manor tree enemies have been toned down so campaign battles stay dangerous without becoming a wall. These changes should make PvE matches move at a better pace while preserving the threat of tougher missions.

Cards

Campaign Mega Rare pools

New Mega Rare cards have been added for Lumbridge and Draynor mission rewards, with more location-specific pools planned around the campaign map. These cards give solo progression distinct chase rewards that can also matter in regular deck building.

New system

Solo Campaign

Campaign missions now give players a PvE path through early locations such as Lumbridge, Draynor Village, Draynor Manor, Wizards Tower, and Al Kharid. Missions use your Standard deck and can award gold, packs, and mission-specific rare pulls.

New skill

Slayer

Slayer has been added as a campaign progression skill. Players unlock it through campaign progress, receive monster assignments, earn kill credit in campaign battles, and can use Slayer gear bonuses against active task targets.

Website

Full card browser

The Cards page loads from the live card catalog and displays in-game sprite art, card rules, abilities, rarities, types, and limits so players can research the collection outside the game client.

Website

Dedicated account page

Login and account creation now live on their own page. The top navigation switches to LOGOUT when signed in, keeping the rest of the site cleaner.

Partners

Affiliate applications

The affiliate page is live for RSPS owners interested in future cross-game reward integrations between their server and BlueMoon.

Discord

Follow updates with the community.

Discord is the fastest place to talk through new systems, report weird behavior, share deck ideas, and watch the next set of BlueMoon changes take shape.

Lumbridge campaign artwork